Thursday, September 10, 2020

Kingdom Wars: No Cheat Game Guide (Part 2)

PvP and Powerstones


all images which are featured in this particular post are screenshots from my actual game..
i do not own any copyright for the characters and any other design featured in Kingdom Wars, and i'm just using the images for visual support...


PvP (Player versus Program)

well yes, currently the PvP that is being implemented has some imbalance to it..
most of the time, you'll deal with weak players..
but there are times when you'll have to face very tough enemies..
these are characters which have gone beyond the normal reinforcement limit..
and that is why i assumed that we're only dealing with programs as of the moment...

doing a PvP requires online connectivity..
but you can actually pause the game during battle..
so that's another sign that the opponents are just artificial intelligence...


Types of Special Attack

like i said before, always choose those who can do damage against more enemies..
so i have already arranged this list according to their effectiveness (but not necessarily according to damage)...

 Penetration
a kind of long range attack that deals damage to anyone it pierces through..
the reach of the penetration depends on the attack range of the attacker...

 Attack All
it applies to dragon type characters..
it's like an Splash Attack that is delivered from a long range..
it also has a wider area of damage...

• Splash Attack
a kind of melee attack that also damages nearby enemies, it doesn't matter how many...

 Continuous
a kind of melee attack that hits an enemy for a fixed number of times..
if the enemy dies but the attack is not yet over, the attack can continue to damage any other enemy as long as they are in the range...

 Continuous Splash
i'm not so sure about this one..
but Gigabyte's attack seem to be a combination of Continuous with Splash effect...

 Multiple
a kind of long range attack which hits an enemy for a fixed number of times, or until that enemy is killed...

 Strong Against [Dark] Enemy
a kind of melee attack which deals double damage against an enemy which is designated as [Dark] type..
it has no use in the PvP arena though, since currently there is no [Dark] type of character in there...


Other Attack Properties:
 No Miss - the game does not implement evasion property, so attacks will not miss a target, well unless that target is within a special range which is out of the or any character's reach (this does not happen all the time)
 Knock Back - a property of any attack which pushes an opponent backwards while also providing some delay to its attack
 Push Back - it's like a Knock Back, but it throws the opponent farther backwards 
 Freeze - a property of some type of attacks which freezes the opponent, temporarily making it immobile
 Stun - a property of some type of attacks which immobilizes the opponent using electricity


Range


Range is another important attack property in Kingdom Wars, especially in PvP..
no exact value is provided by the game though..
aside from the Attack Speed, Range can determine who can attack first, and of course, the one with the longer range can do that..
and that character can perform multiple attacks against its opponent as long as it is still out of range..
so far, the Archer or Projectile class has the best Range in the game, but some under the (stronger) Mage class have also been gifted with that level of Range...


Consumable Battle Skills

these are active support skills, meaning you have to activate them in order to take effect, and of course it gets consumed in the process..
before it was hard to earn them for FREE, because you can only get them as reward from doing PvP, but there are also times when the PvP itself will force you to use them..
during battle, you are only allowed to buy a Consumable Battle Skill once you run out of it, meaning having 0 in stock..
it costs 120 Jewels to purchase 3 Consumable Battle Skills of a certain kind..
the game pauses when you trigger that purchase option, so no need to worry about losing your game...

currently there are 3 types: Tornado, Holy Shield, and Thor's Hammer..
in my opinion, i find the Holy Shield being the most effective, despite not being an offensive skill..
second is the Thor's Hammer..
the Tornado being the weakest since it can't kill any enemy, plus it doesn't affect the character Mr. Mortar..
having the combo of Holy Shield and Thor's Hammer is an asset to anyone who likes challenging the tough opponents inside the PvP arena...


(my stock of Consumable Battle Skills before challenging the PvP Arena)


(my stock of Consumable Battle Skills after retirement from PvP)


(my stock of Consumable Battle Skills after Endless Mode)


(my stock of Passive Support Skills after my exploration of PvP)


(my stock of Passive Support Skills after Endless Mode)


as you can see, it's very easy to stock up on your Passive Support Skills once you are done with the regular battle levels..
at that point, they kinda become worthless..
so i'm hoping that there can be a possibility of trading them with Consumable Battle Skills..
i wouldn't care if the trade rule will be 5 or 10 Support Skills in exchange for just 1 Consumable Battle Skill..
it's better that way, as compared to not having any purpose at all...


here's my history in the PvP Arena:












(here's my final record in PvP)


i only challenged the PvP arena until i ran out of sufficient Consumable Battle Skills..
and i received a total of 10 Losses..
my first 2 losses are not official, because i only obtained them due to unattended matches (and i was silly accidentally treating PvP just like the regular stage battles)..
but all losses after that are actual losses..
as you may notice, during the earlier part, i would progress through the PvP without getting a loss (meaning i rarely get a match against tough opponents)..
like i'd win hundreds of matches before losing one..
but some time after my 7th loss, the occurrence of tough enemies became more regular..
i'm not sure if it has something to do with the Rating Score or my number of Win(s)..
for the Win(s), the level of difficulty was raised after i have gained 3,200 wins.. 
and for the Rating Score, it happened around the 99,000 value...


then, here's a list of some of the tough opponents that i have encountered in the PvP arena (in my case, i started to experience them starting at League 19):

• #1 is a Battleship 21 from Thailand..
it gave me my 3rd, 7th, 9th, and 10th defeat..
it's really notorious, especially once you run out of Consumable Battle Skills..
its primary character is a Critical Speed Omega, which has a tremendous movement speed, probably high default attack also..
it may be teamed up with Captain Sniper or Acra..
the worst threat that comes with an overpowered Omega is its cheapness..
summoning it only costs a small amount of food, and the regeneration of the character is also fast..
so when you combine those characteristics with super speed and super attack, then that almost creates a god-like enemy..
it may have the same range compared to Ares, but it's not easy to beat its high attack without the help of Consumable Battle Skills...

• #2 is a Shieldman 21 from United Kingdom..
it gave me my 4th and 5th defeat..
it may use Fortress Guardian, or Monk or Captain Sniper with high movement speed..
and its primary character is again, a Critical Speed Omega...

• #3 is a Fire Witch 20 from USA..
i believe this is the very first version of a tough enemy that i encountered in PvP..
it managed to give me my 6th defeat..
it has a strong Omega, with just the usual HP and movement speed..
but the actual threat is with its Mr. Mortar..
it deals high damage and can be placed somewhere which you can't immediately see, that's why it is effective in preventing your troops from reaching the enemy castle..
so you must always first plan to kill the Mr. Mortar, before thinking about how you can destroy their castle..
it takes 2 hits of Arrow Cannon to dispose its Mr. Mortar...

• #4 is a Dragon Storm 21 from Indonesia..
it gave me my 8th defeat..
its Critical Omega also has HP, higher compared to the usual, that's why it's hard to deal with when you already lack support skills..
in my estimate, it would take 4 hits of Arrow Cannon to kill one of those..
and it only gets harder when it has already summoned a lot of them...

• #5 is a Golem 21 from Vietnam..
its characters have an insane movement speed, it's like they are almost teleporting in front of your castle..
it's the fastest that i've ever encountered..
it uses weak characters only, like Critical Grace, Fortress Guardian, and Swordman..
that's why it is still highly possible to beat it..
the Swordman has some threat, because he can teleport directly to your castle, beyond any character's reach, so only the Arrow Cannon and other Consumable Battle Skills can kill him...

• #6 is a Golem 20 from Vietnam..
it uses a Critical Omega..
so the threat is with Omega's long range and high attack...


but please do note, i haven't pushed any of my Legend and above characters to their maximum level yet..
so for now, i can't tell if such characters will find it easier dealing against the god-like artificial intelligence, without relying on Consumable Battle Skills...

basically, these overpowered enemies are characterized by very high attack power and low HP..
usually with the Critical ability..
sometimes with high movement speed and defense, probably with high attack speed too..
most of which are obviously going beyond the normal Powerstone Reinforcement Limit (if you are familiar with each character's optimum stats)..
so that makes it hard to face them in a fair fight...

-----o0o-----


Powerstone Reinforcement

this is the most interesting feature of Kingdom Wars in my opinion..
the reason is because it gives players the freedom to develop their characters the way they want..
and due to the random assignment of value for each instance of reinforcement, it makes it impossible for players to have a boost which is identical to other players' boost..
so for me, it challenges the players to develop their characters in the best possible way (like i said before, by utilizing the game's Save and reLoad functions)...


Reinforcement Limit

currently, there is a maximum limit to the boost which a character can get..
a playable character is only allowed to be infused with up to 100 Powerstones of any kind..
the limit actually starts with 10, but the player can expand that up to 100 in exchange for Gold..
and may i warn you that it costs a lot of Gold...

here are the costs for each level of expansion, in terms of Gold:



Attributes

so i already arranged them according to functionality...

• Defense
i find Defense to be the most effective (although hard to appreciate), because the maximum defensive boost can grant 30% reduction to an opponent's attack..
and given the high attacks of Legend and above characters, it is wiser to boost Defense as compared to HP...

• Critical
technically, the easiest to recognize because of the visual effect..
a Critical attack grants a 50% boost to a character's normal attack..
like in Defense, given the high attacks of Legend and above characters, it is wiser to boost Critical as compared to Attack...

• HP
the maximum HP boost is dependent on the character's rarity..
for most cases, HP is better compared to Attack because HP provides more in terms of value...

• Attack
the maximum Attack boost is dependent on the character's rarity...

• Movement Speed
the maximum boost is dependent on a character's base Movement Speed..
meaning, you can't expect other characters to be as quick as the fastest characters around this game..
and the fast characters can't also be gifted with further speed..
it's like the boost that they allow is somehow proportional to the natural Movement Speed which a character already possess.. 
i prioritize Movement Speed as compared to Attack Speed since it provides a greater amount of boost (Attack Speed is only limited to decimal values)...

• Attack Speed
the maximum boost is dependent on a character's base Attack Speed..
like in the case of Movement Speed, the boost is proportional to their natural Attack Speed...


here are some examples on how the boost for each Attribute vary depending on the type of character (based on Rarity, base Attack Speed, and base Movement Speed):


(Ares)

(Golem)

(Duran)

(Alpha)

(Omega)


unfortunately, some attributes are (currently) not effective inside the PvP arena..
not effective, meaning you won't be able to appreciate it if ever you have boosted that attribute..
you may enhance them, and find it effective in doing other battles..
but under the current setup of the PvP, it becomes unnecessary..
these attributes are Critical and Attack..
if you observe your battles inside the PvP arena, you'd notice that opponents have less HP as compared to the basic stats of your characters..
you may even find it questionable, on how some opponents are already at least in level 10 (you'd know this based on their appearance or form) or are having very high attack power, but are still easily killed by the Arrow Cannon..
the Arrow Cannon does not necessarily shows the value of its damage..
but the description of the Support Skill Mister Mortar tells that it has an attack power which is equivalent to that of the Arrow Cannon..

the damage of Mister Mortar, with all enhancement applied, is at 12,988..
so the damage of the Arrow Cannon may also be around that value..
so when you use that skill and it kills a PvP opponent with just 1 or 2 blows, then that gives you an estimate of the opponent's HP..
most of the enemies there can be handled by the Arrow Cannon alone (but not all), that's why currently i don't see the need to have characters with 6-digit attack power...


Average Reinforcement

during the earlier stage of my study of Powerstone Reinforcement, i noticed that infusing Powerstones in bulk usually results to just having a value somewhere near the average boost..
the reason maybe because each Powerstone is computed individually, and the high and low values seem to just cancel the effect of one another..
you can get the average value by first selecting the Attribute that you want to enhance..
the reinforcement menu will show you the range of output that you can get for that specific Attribute, that is per Powerstone that is applied..
the range may vary greatly..
what you do is get the difference between the highest and lowest boost value..
divide the difference by 2..
add the quotient to the lowest boost value, and the result is the average boost value...

((Maximum - Minimum) / 2) + Minimum = Average Boost Value per Powerstone


i tried the experiment with all Attributes, but i was particularly interested with the Critical..
initially, i was trying to infuse my Ares with Critical Powerstones in bulk..
but it didn't seem to be the right method..
and so i tried infusing Powerstones one at a time..
here are some of the results that i have gathered:


as you can see, the value of the boosts from bulk reinforcement is somewhere near 0.20 (which is the Average Boost Value for Critical)..
but when i did it one at a time, i got a variety of results, with 0.1119 being the lowest and 0.2919 being the highest..
it only proved that it is possible to get a value which is far from the average, and more importantly, that it is possible to get a result which is near the maximum boost value..
and that is how i came up with the method of just infusing 1 up to 3 Powerstones per day (or per Saved game progress)...


here's a sample guide for the character Ares:


i haven't brought my Ares to her maximum level yet, that's why i didn't provide further details about the HP and Attack..
and like i previously said, Defense and Critical are way better than those 2 attributes, so i'm not really concerned about them..
the Maximum Boost Value is impossible to achieve if you play fair since the game assign a random amount per reinforcement, it's just there to show what the best values for each Attribute could be..
the Optimum Target Boost on the other hand is my desired value per Powerstone Reinforcement, and it should be greater compared to the Average Boost Value..
by declaring your desired value, you discipline yourself to only accept a satisfactory boost value, anything below that is to be rejected..
also, having an Optimum Target Boost ensures that you will gain a final stat that is greater than your actual target, since you'd probably get values equal or more than the standard that you have set..
for the mathematical operation; Critical, Defense, HP, and Attack boosts are to be added to the base value..
while Movement and Attack Speed are to be subtracted..
Critical seems to be expressed in terms of percentage, while Defense is also like percentage but already in its decimal form...
the Optimum Boosted Stats are just estimates, since the final results would definitely be better than those..
also, do note that the assumption here is that the 100 Powerstone will only be applied to a specific Attribute...

based on the table..
Ares can have at least a Movement Speed of 4, so that is comparable to Odin Spear's default Movement Speed..
while for Attack Speed, she can have at least 1.9, which is somewhat close to Golem's 1.7 Attack Speed..
but, even if you use 100 Powerstones for those Attributes, for now there's no way that she can have a Movement Speed of 1.5 (Alpha's default) or an Attack Speed of 0.05 (Tachyon Wolf's default)...


Critical Experiment

i like Critical because it provides visual effect.. 
if you want to experiment on Critical, Penetration type of attackers will be the best candidate for it..
the reason is because it is the type of attack which has no limit..
it can damage any number of enemy which are in its range..
and the possibility of having a Critical attack is calculated for every enemy that it will go through..
Ares is the best Penetration type of attacker since she has the range of an archer (which is the longest), and her piercing attack also has a longer reach as compared to other mage characters..
also, even her charging process is already considered as an attack...

(my Ares' final stats, plus my total stock of the different Powerstones)


what i primarily do is to infuse only 1 Critical Powerstone to my Ares for each day..
if the value of the added Critical boost is equal or more than to 0.25, then i'll keep that game progress..
when that initial attempt doesn't work, then i'll try infusing additional Powerstones (i only go for a maximum of 3, with the previous failed Powerstone added to the total count)..
if the average of all newly infused Powerstones results to a Critical boost that is equal or more than 0.25, then i'd still go with that kind of enhancement..
i will only re-Load my previous saved file if both attempts result to a value which is below my target average...

here's the final result for my experiment with Ares' Critical:


the process can be really tedious..
and it also depends on the possible range of boost for the Attribute that you wish to work on (remember that most of the numbers found in the stats deal with decimal places)..
in my case, out of that 63 days, i actually only managed to get 19 days of successful reinforcement..
but those 63 days already involved my initial bulk tests, so i kinda wasted time on that method..
what i have learned is that you shouldn't easily give up on just a single instance of reinforcement..
because adding another 1 or 2 Powerstone(s) can still produce an average boost that is satisfactory..
and like what i've previously claimed, the actual boost that you can gain will definitely be better compared to your optimum target...

in addition, based on my experience..
for as low as 0.295, you can already see the effect of the Critical boost, it will occur but don't expect it to be often..
a Critical value of 3 can be easily observed, especially when battling inside the Weekly Event..
while with a Critical value of 5, Ares can frequently do double Critical against a large group of enemies...

-----o0o-----


Endless Mode



here's an additional topic..
this was an update that the developers did in September 1, 2020, during my last week of play..
you don't need online connectivity to play it, although the internet will be a great help in utilizing the Reward Multiplier when it is already time to open the Treasure Chests...



challenging Endless Mode has a limit per day..
it started with 3 Battle(s) only, but was immediately upgraded to 5 by the developers..
you should note that though it is not very dependent on the internet, it will still require online connectivity for your used up Battle allowance to get replenished...


Endless Mode becomes hard and time-consuming due to the fact that there is no more castle to target, unlike in the other battle options..
before, the castle is the weakness of any opponent, but now players are forced to destroy the entire army..
and these enemies are being deployed through an intangible portal, which only gets destroyed if you successfully beat the entire Wave...


you can obtain almost all kinds of item in the battlefield of Endless Mode, except for characters..
it's a free source for Jewels, no need to watch advertisements, though you won't necessarily get enough to make a summon..
the rarest item in my case being a Powerstone..
the program provides auto-loot system for rare items, but Gold and Jewels are to be manually collected by the player..
i'm not sure, but there doesn't seem to be an expiration for drop items, so i think they never vanish from the ground if they are not looted..
it's a paradise to collect Consumable Battle Skills from (rewards much faster as compared to the PvP arena)...


introduced in this update is the 61st independent (another Super Legend) character, named Thunderbolt..
so he's logically the 62nd character for this game..
i don't know if he'll also be released on the weekly schedule, but i must say that he's currently the most time-consuming to obtain...


Battling Tips

Endless Mode provides a battling system which the player can upgrade from time to time..
when that option is initiated (after beating a Wave), the player is asked to choose from 3 types of upgrade, and these upgrades may greatly vary..
initially, the player is asked to choose 3 of his characters with the Common rarity, and is given the chance to enhance his army as the game progresses...

my tip is for players to learn what to prioritize based on the options given, and this is my personal ranking of the important types of upgrade:

• Character
they are based on your actual collection of characters, and you should only choose your 7 strongest (since the first 3 will always be just Common)..
you can have the same character at different slots and that can somehow negate the reproduction time...
for now, don't aim for Gigabyte..
and by the way, with regards to summoning strong Characters, the reproduction time of a Character always resets after each Wave, meaning you can always immediately summon it at the start of every Wave provided that you have Food and there is still a slot available...

• Supply
this refers to the number of units that you can deploy in the battlefield..
since Characters are your best form of defense in this mode, then you should always boost your supply if possible...

• Shield
the FREE Shield..
the enemies are equipped with powerful Goblin Mortars, so Shield is a good and long way to preserve your troops..
Shields are better utilized starting from Wave 70...

• Increase in Attack
increase in every Character's damage is definitely much better as compared to Mister Mortar and Archer Tower boosts..
although it is not applicable to all Characters..
in my case, it doesn't have effect on my Ares who has a Critical boost... 

• Mister Mortar and Level Up
they provide additional damage against enemies..
they can't be attacked..
but they are a lot weaker compared to Goblin Mortars..
always prioritize adding a Mister Mortar as compared to leveling them up...

• Archer Tower and Level Up
they also provide additional damage against enemies..
they can't be attacked..
they attack faster as compared to Mister Mortar, but are weaker in terms of damage..
always prioritize adding an Archer Tower as compared to leveling them up...

• HP Heal
this is the one for Characters..
i like using this when the production of food is slow, and my Characters have Shield on them...

• Food
most of the time, the collection of Food seems normal, but there are times when it seems to be too slow, especially against later Waves..
so choose Food in case of such emergency...

• Gold
when there's nothing else worthy to choose from, just choose the highest value of Gold..
never prioritize a weak Character or a Castle Heal over Gold...

• Castle Heal
it's the least in my list..
the reason is because it takes proper timing to take effect..
like in my case, it's most likely that my castle will only receive damage when i already ran out of troops to defend it, so it'll probably just get destroyed anyway...


Early Endless Glitches

and then here are some glitches that i have observed during the initial run of Endless Mode:

• No-Pause Goblin Mortars
i'm not sure if this is just a glitch, or if they are actually allowed to do so..
but it becomes irritating when the enemy's Goblin Mortars can already do 4-digit damage, and they can attack you even when you are still selecting an upgrade...

• Army Reset
there are times when the game will prompt you to once again choose your starters..
so instead of just choosing 1 upgrade, you go back to the very start..
the status of your entire army resets, while the Wave and the enemy status is maintained..
this not a problem when it happens during Waves below 30, but it can be troublesome when it happens during later Waves...

• Gigabyte's Downgrade
here's the reason why i'm telling you guys not to go for Gigabyte, at least for now..
he is like a banned Character inside Endless Mode..
it is possible to summon him, and i haven't encountered any problem in doing so..
he'll have his true stats during the Wave in which he was summoned, i must say mine is not that effective against later Wave enemies (my Alpha, Omega, and Zeke are not yet in their maximum level)..
but for the next Wave, he'll be immediately demoted to a lesser Gigabyte, probably just Level 1..

as you can see in this sample image..
my Gigabyte has an attack around 40,000 per hit, but once downgraded, it falls to only around 8,000..
and i think his HP is also affected by the downgrade...


(here's my final record in Endless Mode)



here's a related game guide:


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