Monday, November 27, 2023

Useful Games: Lazada

okay, enough of the stressful games for now..
since all the bad hormones that i'm getting from Axie Infinity has already resulted to me having Hypertension... :(

no update for my Star Wars collection as well..
i tried searching through Lazada and Shopee recently, but the prices are outrageous..
that's 4 digits in Peso (Php) value..
i also can't find any of my targets...

and so for this particular post, i'll be featuring simple and yet very useful games..
kindly note that i only started playing them during this year (2023).. 
these are games which are included in the Lazada app, i'm not sure for other countries though..
playing such can provide rewards like discount vouchers or physical items, not to mention the Coins which also have some monetary value within Lazada...


Lazland


the goal is to just water the Palay field..
the game provides water by default, but the player can also earn additional water by performing various tasks..
i like it because it is not a time-consuming game..
i only check it 3 times a day; morning, afternoon, and in the evening..
and all the daily tasks combined won't even last for 1 hour to accomplish...

the usual reward is 1 kilogram of rice..
but in case your location is outside their delivery area, then there's no need to worry..
it's possible to exchange the reward item with a discount voucher..
before writing this blog post, i already earned 2 Php 60 worth of vouchers..
both were utilized in purchasing products from Lazada which we really need...


Merge Boss



in this game, the player is asked to fulfill various customers' orders..
item generators produce materials or lower level items that can be merged together in order to come up with items of higher level..
the item generators themselves can be merged in order to produce better or higher level item generators..
that way, the player can create the target products that each customer is asking for...



this game is a bit time-consuming because of the Energy regeneration mechanics..
1 Energy is generated every 2 minutes, so that's 30 Energy after an hour..
because of that, i check the game every 2 hours during daytime...

the Lazada Coins are the usual rewards that can be earned from this game..
1 Coin is equivalent to Php 1.00..
they can be used as an alternative payment within Lazada, but don't expect the system to allow you to utilize too many Coins per each purchase...

aside from the Coins, occasionally Merge Boss or Lazada comes up with events where the player can earn discount vouchers and other prizes..
such events are only available for a limited time period..
so far, i have already participated in 3 events, and i'm currently participating in the 4th one..
i already forgot what i acquired from 2 of those events..
but for the one that recently concluded, i was able to get as much as Php 200 discount voucher..
it was timely, because we needed to buy a specialized filter for our water dispenser back then...


and so, i must say that this is a better way of spending your free time..
instead of playing unfair, stressful, time-consuming, scam games..
you may not be earning money, but discount vouchers are still helpful in purchasing products that you really need from various shops within Lazada...


Wednesday, February 22, 2023

Axie Infinity: The Economic Freedom Scam

Economic Freedom..?
that was what the developers were boasting about on social media during the time when good Axies would cost around USD 500 or even more..
playing and earning at the same time, while making use of a great number of regular SLP reward as their bait..
but for the victims from the 2nd half of 2021, it didn't last very long before the developers revealed their hit-and-run plan...

back in 2022, they started to move to a new game, which is Axie Infinity: Origins..
the graphics and gameplay may have improved, but NEVER their treatment for the scam victims..
it was just a downhill ride for a lot of Axie investors ever since the developers' betrayal in terms of manipulating the daily rewards..
and now, they are using their AXS as the new bait for unsuspecting victims...


but before i proceed with this terrible story, here are some changes for me within the game:


here's my previous team when we were already in Axie Infinity: Origins...


this is my sixth Axie..
yes, i was stupid enough to buy some new ones..
i thought they could help me get my hands on some rewards as the number of active players diminished as each day goes by..
but NO, as it happens, the developers just also make the spread of the rewards in their leaderboard become more unfair..
as in giving no chance for the scam victims to retrieve what they have lost back in 2021...


this is my seventh Axie..
it's useless to explain their role or what they are good at in battle..
why is that so..?
because the developers just keep on changing a lot of card skills...


and so let's proceed with this evil story..
here's an enumeration of a lot of other unfair schemes in Axie Infinity: Origins:
  • FREE Axies - they are different from the Non-Fungible Token (NFT) Axies, their purpose is to try to attract new players so they can get a feel of the game, hoping they can convince those new players to actually buy Axies so the developers can earn from the commission
  • Defective Cards - they always make an excuse that some cards may be defective because the game is still under development, but some cards never got fixed at all, and that's basically impossible since they are fond of continuously changing a lot of card descriptions, i even have a card back then which can make me automatically lose a match every time it gets broken 
  • Turn Based - during the earlier stages of Origins, players can already get an advantage just by choosing the more preferable turn
  • Bonus Energy - during the earlier stages of Origins, the players with more cards that provide bonus Energy are usually at an advantage, but to make things worse, some Axies are even gifted with the skill to replicate such bonus Energy cards without any penalty
  • Boar Requirement - this is like the 800 MMR (Matchmaking Rating) anti-earning rule back in V2, players can't earn any SLP unless they reach such stage
  • Reduction of SLP Reward - it's actually further reduction of the SLP reward, before the end of V2 i was still earning USD 2 for every 15 days, but during the earlier stages of Origins, it takes me a month just to get the number of SLP with that estimated value
  • Beneficial to Few - Origins was only beneficial to those investors who have already earned their return on investment (ROI) before the collapse of SLP and then that of the entire cryptocurrency market in the 2nd half of 2021, it was also beneficial to new players since during Origins it was cheaper to purchase Axies in order to come up with a team that can better climb the leaderboard, unlike in the case of scam victims who already lost so much back in 2021, so much that only the higher positions in the leaderboard can help them recover their lost money
  • Class Skills and Purity Imbalance - back during the Origins' days when Class still matters, a few Classes were clearly given an advantage because they were provided with a lot of strong skills, skills whose effects are not even available for other Classes, while Beasts and Birds can remain pure while possessing such strong skills, other Classes only had the choice to remain pure with their mediocre skills or sacrifice Potential Points so they can also make use of the Beasts and Birds' powerful cards
  • Beasts' FREE Cleanse and Rage - one of best assets of the Beasts Class during the time when there were powerful disabling cards, and it comes for FREE
  • Disabling Cards - back in V2, cards that have disabling abilities were only allowed to disable certain parts of an Axie's body or based on the reach of the attack (melee or ranged), that way the Axie won't be completely useless in battle, but in the earlier stages of Origins, instead of just targeting select body parts or reach type, they allowed disabling cards to target either attack or shield cards as a whole leaving the opponent with very small chance to fight back 
  • Deck and Draw Rigging - in my case, there were a lot of times when i would repeatedly draw a set of cards which i can't even use together, or times when in multiple turns i would just draw Revenge and Curse cards, that kind of bad luck while my enemies just find it easy to draw their main cards
  • Fake Market Activities - showing market activities is one of their schemes to make it look like players can still earn outside the leaderboard, but what's very suspicious about their marketplace is that powerful Runes are still being sold at high prices during off-season when there is no more reward at stake and they can't even Disenchant those to get any useful item, rare Axies and Lands are also still being traded at very high costs
  • Energy Burst - it didn't solve the problem about the Energy imbalance since V2 because anyone who gets the Energy Burst permanently gains the bonus Energy for the succeeding turns, so the first to activate it will mostly likely get the advantage in the match
  • Funds Concentrated for the Elite - whether tournaments, social media contests, or the leaderboards, we have noticed that the value of prizes are always so much bigger for their elite players (guild players, influencers, acquaintances), they are only generous to a select few, even the rewards for their social media contests are just mostly being given to players that they know, and they are doing that as if it is impossible to distribute the prize pool to more players in order to help the others recover some of the money that they have lost for believing in the game
  • Increasing RON Fees - although the transaction fees nowadays in terms of RON can be considered small, the truth is a lot of players lost more money as compared to whatever they are saving during the age of RON transactions, and seeing how such fees doubled or more than doubled in value in a short period of time is disturbing
  • Lending Land to Influencers - their NFT Lands costs a lot of money, and in order to try to attract other players to buy their Lands, they are lending some to their influencers so they can showcase in their streams and social media pages the possible uses of such assets
  • Burning Assets - this is something that they could have done before, but they are leaving the decision to burn assets to the players, the fact is their company can do the sacrifice to purchase assets for burning purposes in order to help the victims from 2021, but instead they are just focusing most their of fundings for their elite community as if they are only ones who have helped the company earn a lot before

these are just some of the added reasons why the game can never be fair for all..
reasons why the scam victims can never recover the money that they have lost in buying Axies in 2021, especially the weak ones..
reasons why the game is continuously going down..
and reasons why people, most people, should never trust such gaming and cryptocurrency company...


here's a related post about the violent changes in Axie Infinity:


Saturday, August 13, 2022

Axie Infinity: Violent Changes

this blog entry will narrate the phase 2 of my journey in the game Axie Infinity..
the evil phase which started very early for me...

but first, let me show some progress that i made in the game...


my fourth Axie..
this one costs around Php 12,000..
but because of the very expensive fees during the time that i purchased it, my expenses went up to Php 15,000...


my fifth Axie..
this is the most reliable one that i have, it is the game changer for me..
it costs around Php 8,250...


this is one of the few moments when i was able to meet the boss of Ruin 21, the Slime Knight, with my whole team intact..
my main team was able to beat this one to help me claim the bonus SLP from that level...


then here's one of my encounters against the duo boss of Ruin 36, the Right and the Left Sentinel..
it is easy to beat them using this kind of team and formation as well, focusing on one boss first..
Critical was essential in order to beat these Chimeras..
but after the reward from this stage was removed, i finally managed to beat it using just my Aqua team...


now, here is the dark side of the Axie Infinity scheme...

my horror at Axie Infinity started immediately, just 15 days after i invested on it..
i was only able to enjoy the basic 150 SLP daily reward during my first 15 days..
but after that, everything just felt like a trap for us - a scam...

it was the basic daily rewards which served as my basis in deciding to invest on that game..
i have an acquaintance, who had joined the game during its earlier release, and so i consulted him about it..
my questions back then were:
  • is the system reliable in computing and storing/recording the SLP which you get from every possible method or source while playing?
  • does the management have the tendency to adjust the basic daily rewards?
he told me that the system is reliable, and that they have never adjusted the rewards ever since he joined..
in addition to that, he told me that they were earning Php 6.00 per SLP around the time they started..
i, on the other hand, thought that i would be fine for every 15 days even if the cryptocurrency market pulls down the value of SLP until Php 1.11..
that getting my return on investment (ROI) was feasible..
but i was totally wrong...

i didn't know that the SLP economy was going to start crashing around the time that i joined..
but aside from the inflation of SLP due to its supply, other terrible and brutal things happened while that was happening: 
  • by August 2021, they implemented the halving of the basic daily rewards, and that move felt like a betrayal for all the small investors who got convinced that the game was play-to-earn
  • it was in 2021 when they started to lower the Arena SLP rewards
  • during the emergence of the Reptile class, a lot of 0-Energy Reptile and Bug cards were overpowered, thus resulting to the skills imbalance
  • around October 2021, they implemented the 800 MMR anti-SLP-earning rule to prevent others from earning from their game, and of course the target was those small investors who only had Chopsuey Axies
  • around the same time in October, we started to notice the adjustment in the Critical rate, which was still a bit low during that time
  • around February 2022, they decided to totally remove the rewards from the Daily Quests to further penalize their small investors
  • SLP rewards from boss stages in Adventure mode were also removed
  • it was also during 2022 that they further increased the Critical rate to a level where those with at least 35 Morale are already doing it repeatedly in just a single match

i honestly don't know what exactly is happening behind the Critical rate..
my team, even my Plant Axie, rarely performs Critical hits..
but when it is the enemy's turn, even Aquatics can deliver the Critical blow..
and that made us think that maybe the opponents that can perform multiple Morale-based Criticals during a match are bots deployed by the management to prevent other players from earning SLP..
Morale-based Criticals are those Critical hits which are not 100% sure to occur and also not boosted by some buff..
that it might be the reason why opponents tend to produce more Critical hits as compared to your own team..
or that the Critical rate of a certain player is based on his daily total Energy versus that of his opponent...

based on my records, back in 2021, encountering Morale-based Criticals in 4 matches was the average high during that time..
but for 2022, the occurance of Morale-based Criticals in 7 matches is no longer rare, and anything that goes beyond that is considered brutal..
back in 2021, it was noticeable that a lot of Morale-based Criticals happens more often for attacks with low damage..
but in 2022, those with a base of at least 35 Morale became almost godlike..
we were suggesting before that 0-Energy attack cards be prevented from producing a Critical hit, since they don't cost anything, but the management never listened until the very end of V2 as an SLP source...

a lot of 0-Energy cards created the imbalance, together with the improved Critical rate..
like the Birds' Post Fight, which is free, has high damage, and even higher damage when it delivers a Critical blow..
Reptiles benefited a lot, because most of their 0-Energy cards have both attack and defense..
basically, they already have average attack, a lot of bonus damage, and high defense, but their damage and shield are further enhanced by just using free cards..
just imagine, most of their bonus damage are meant for Axies which already has a class disadvantage against them..
0-Energy cards were also instrumental for them to be able to perform debuffing combos like Stun..
not to mention about their Critical rate again, and a lot of methods for them to conserve Energy..
it was like Reptiles are being treated as gods by the management..
all of those, while Aquatics are not being provided with enough means to improve their damage against the Plant/Reptile Class..
they made sure that pure Aquatic Axies will not stand a chance against them...

regarding the bots..
well, there are a lot of anomalous behavior inside the Arena..
i have been in matches where i received multiple Morale-based Criticals from my enemies, with the Birds being the most notable among them..
a lot of times, they would deliver those Critical hits exactly when you have enough shield in order to survive their attack..
but no, the system would favor them, as if they know what you have prepared against them..
other anomalous behavior includes; players not playing despite them being in a risky or low MMR already, players only playing during the earlier rounds, and players only playing during the later rounds when there is no more chance to fight back...

the win rate in the game is dependent on the player's daily Energy limit..
if you have a good team, and your Energy limit is at the maximum, then chances are you can climb up the rankings..
i noticed that from Axie streamers..
you may have the same team composition as compared to other players, but those who have more daily Energy has more chances of winning..
it's like the game is rigged only for those who have low or the minimum Energy limit..
such players may experience more Critical hits against their team, or very poor card distribution...

another unfair thing about the game are the cheaters..
from time to time, the management would notify the community that there are cheaters exploiting the game..
i'm not sure, but most of the penalties that i have read before are just temporary ban..
i have never read anything about a permanent ban penalty..
so it's disappointing to have such players within the system..
because they might repeatedly exploit the game and abuse other players who don't know how to go through the programming itself...


Axie Infinity made us believe that it was indeed a play-to-earn game..
that players only need to buy or have at least 3 Axies in order to start earning..
but they proved us that everything was just a trap..
they just used the daily rewards in order to lure us into their game..
they used us to pump the price of Ethereum's ETH, which was relative to the prices of Axies, but that was just back then..
it was fine for the early generation of players..
those who have already collected their return on investment, especially those who really managed to earn a lot from the game..
but the management did all those brutal things without consideration for those players who have invested at the worst possible timing - exactly before their purge..
players who were seeking an alternative source of income during the COVID-19 pandemic..
players who settled for the not very skilled but still expensive Chopsuey Axies because they were only after the minimum daily rewards..
players who they call uneducated in the field of cryptocurrency..
if they are really so smart with compassion, then why did they not provide reminders or warnings in their websites and in the game itself about the volatility of cryptocurrencies, which includes the values of their NFT products..?
that is something that Binance has done consistently..
why did they not provide a warning that they may change the amount of rewards anytime they want..?
and that is because they don't want most people to know..
their customer support is poor..
they would listen to their elite players, but not to the victims of their bait-and-withdraw scheme..
they don't care if a lot of players are going through depression after what they did..
they are very vocal about every good news, but are very silent regarding drastic changes..
so from Axies which cost thousands back then, 5 digits each..
now a lot are down to just a few hundreds, for as low as Php 230...

what i can say is..?
Axie Infinity has no intention in making the game balance, unlike Chess or Game of the Generals..
they are only pretending to be seeking balance, when in fact they are the ones who are creating the imbalance..
they will always make some cards stronger as compared to others..
because they want to lure the players into buying or breeding for the cards or skills which are receiving their godly favor..
and they are doing that in order to make their own wallets grow..
Axie Infinity is not a play-to-earn game for all..
it's play-so-that-the-elite-players-can-earn-from-you..
they would beat the weak for SLP, and they would beat the weak for AXS..
and that is the violent cycle in the game, for every season...


Sunday, August 15, 2021

Kingdom Wars: No Cheat Game Guide (Part 4)

Kingdom Wars: Revisited


My Army


so this was my final army setup, before i deleted the game..
a lot of the characters have not yet reached their maximum level..
but i no longer aimed for that since i was only concerned in finishing my study of Ares...


The Ares Powerstone Experiment


Ares at Level 35..
you can also see there my final count of Jewels and Gold..

boosted with 100 Powerstones..
60 for Critical and 40 for Defense..
you can see there the final count of the Powerstones that i have collected from doing Rebirths..


so here's the final result of Ares' Critical Experiment..
her base attack at Level 35 is 105,120, and her Critical reaches 157,680 damage..
again, she was the best candidate because of her long range, her piercing attack, and also the long reach of her attack..
while the range determines the farthest enemy detection distance when Ares will start attacking, the reach pertains to the farthest distance where her fireball attack can still inflict damage to an enemy..
with 16.2122 Critical (that is like in terms of percentage), the Critical is already easily recognizable for the case of Ares..
here's a related post regarding Ares' Critical Experiment:
https://jedisandsiths.blogspot.com/2020/09/kingdom-wars-no-cheat-game-guide-part-2.html


then here's her Defense Experiment..
it is easier to monitor and calculate as compared to Critical because each boost is fixed at 4 decimal places..
as an example, that plus 0.1098 in Defense can lower a base damage of 2,436 down to 2,194 and 3,480 down to 3,150..
and of course the deduction from the damage increases as the base damage also increases, especially in terms of digits...


Other Character Updates


Valkyrie at Level 20..
she's supposed to be my primary HP type character..
the cheaper shield for my Ares..
but i never had the time to bring her to maximum level..

plus, i have prepared her Powerstone Reinforcement Limit..
i wanted to use 100 Powerstones to boost her Defense...


Alpha..
as you can see, you can exchange a Super Legend character for 180,000 Gold..

Alpha at Level 35..
the stats looks very tough, but his weakness is his being a melee-type..
he can easily get killed in higher levels in Endless mode, that is why he is still not my main attacker..
but his Movement Speed and high HP makes him a good shield for my Ares as well..

i have also prepared his Powerstone Reinforcement Limit..
he is already a very reliable Castle-breaker, so i was only aiming to boost his Defense as well...


Greed at Level 35..
he replaced the Infiltrator for my Runners upon reaching this level...


Tachyon Wolf at Level 20..
i was not able to bring him up to his maximum level..
but at Level 20, he already has higher stats as compared to my beast Runners; Greed and Gorgon...


Kingdom Axe..
the replacement for my Golem..

Kingdom Axe at Level 35..
i brought him up to his maximum level because i didn't expect that the Kingdom General is actually stronger than him..
i also really like his gladiator-inspired armor..
you can just rely on Gold to fully level up your Rare characters..
i used up about 60 Million Gold in order to bring him up to Level 35...


Kingdom General at Level 35..
he may look small, with less reach (which i think doesn't necessarily apply)..
but he actually has higher Attack and HP stats compared to Kingdom Axe..
he is in my team because he also has higher stats as compared to my Level 20 Valkyrie..
i have used up about 140 Million Gold in order to bring him up to Level 35...

and so, that would be my final report regarding my journey in the game of Kingdom Wars...



Saturday, July 31, 2021

Axie Infinity: The Beginning

Axie Infinity:


again, i would like to apologize for the lack of Star Wars-related update..
i just find it hard searching for my target action figures nowadays...

anyway, back to topic..
so i have decided to invest in this cryptocurrency-based game..
since i know some people who are already earning from it...


here's the team that i bought, directly from another player that i know of..
an AAP composition (Aquatic, Aquatic, Plant)..
it's not a team with pure genes..
and i don't have an Axie with 0-energy attack or 0-energy energy gainer..
it is worth Php 70,000 during my time of purchase, as compared to a team of Chopsuey which costs about Php 55,000 back then..
how i wish i was able to buy a team when they were still around Php 30,000 only..
but seriously, do these guys look like a Php 70,000 worth of investment...??


my Plant (Tank)..
with a carrot stuck on its butt..
does it look like a Php 23,000 plus pet..??
damn!
my smartphone is only Php 6,000, and i bought a really expensive digital pet like this...?


my mid Aquatic (Attacker/Blocker)..
does it look like a Php 23,000 plus pet...??


my back row Aquatic (Primary Attacker)..
does it look like a Php 23,000 plus pet...??


here's my very first completion of the Daily Quest...


here's my very first completion of the 100 Smooth Love Potion (SLP) quota in Adventure mode...


then here's my very first earning of the 150 SLP minimum daily quota...

i just hope that i'd be able to reach my ROI (Return on Investment) soon enough...


Thursday, September 17, 2020

Kingdom Wars: No Cheat Game Guide (Part 3)

Characters and Others


all images which are featured in this particular post are screenshots from my actual game..
i do not own any copyright for the characters and any other design featured in Kingdom Wars, and i'm just using the images for visual support...


Castles and Backgrounds


before that, here's a proof that you can really collect a lot of Jewels in the game even if you play fair and FREE..
in my case, i can earn about 3,000 Jewels per day just by grinding from Stage 3, Level 71 for about 5 hours of playing time..
the Jewels are not from that level, but i always watch an advertisement before playing it...

and now, for the Castles and Backgrounds...

this is my most favorite background..
a scene of a peaceful-looking village, while i fight monsters in the Battlefield..
the thing that i call the Battlefield is the ground or that strip of land where all characters cross to fight..
for a tower defense game, it's like you are actually the one who is moving as you progress, starting from a peaceful location and transferring to not-so-peaceful-looking places until you reach the enemy's base...


the Weekly Event has its own unique background theme..
it's like a jungle for those Lizard folk..

while the final (5th) level seems to be an indoor location...

each Stage in the regular Battle menu is divided into 75 Levels..
the 75 Levels is divided into 5, with each set of 15 having a common Battlefield and castle style..
in most cases, the background changes for every 5 Levels, with every 5th Level featuring a Mini-Boss or Boss Castle..
i won't be featuring all the backgrounds, but instead i just picked my favorite sceneries...


here's the hut-like castle or base from Levels 1 to 15..
i just call it a castle, since mine is a castle..
i'm not sure if the format is the same throughout all Stages, but it is for the first 4..
also, i like the enemies from the first 4 Stages because they stick with a specific theme or monster class...


here's the castle style from Levels 16 to 30..
it really fits the desert theme...


the poorest-looking castle, from Levels 31 to 45..
it's like the enemies are from some slum...
i like it though...


then the Orcish-like castle from Levels 46 to 60..
it reminds me more about Orcs instead of the Undead...


lastly, the rock formation castle from Levels 61 to 75..
unlike the earlier levels which seem to be outdoor, Levels 61 to 75 seems to be a tower climb journey which ends on the top floor...


plus, the evil-helmet-like castle for every Mini-Boss and Boss Level..
this is the least on my list, because it doesn't look like a base...


then here's the opponent's castle inside the PvP Arena..
based on my observation, the battlefield remains the same for every 10 matches..
plus, it does not necessarily have to match the background theme...


Weekly Character Schedule

this is for the characters who are only made available during a specific week..
for now, the full cycle lasts for 15 weeks (almost 4 months)..
i played this game for a total of 15 weeks..
so that's around 105 days...

okay, so i don't have images for the first 3 weeks, i didn't know that i had to observe it back then..
so here's the list, in text:
1st Week - Celes (if i'm not mistaken, she comes with Greed during that time)
2nd Week - Tachyon Wolf (plus Armored Warrior only)
3rd Week - Acra (plus Fire Witch only, if i remember it right)


(4th Week)

(5th Week)

(6th Week)

(7th Week)

(8th Week)

(9th Week)

(10th Week)

this is when i suspected that the rotation has changed..
since she was my very first Legend or Super Legend assignment, i was not supposed to encounter Celes until i have completed the full rotation of characters..
but it happened, and i asked the developers, to which they replied about the schedule that i should expect (which was correct anyway)..
and so my playing time was extended for a week...


(11th Week)

(12th Week)

(13th Week)

(14th Week)

(15th Week)


My Characters

here's the list of my collection of Characters..
mostly based on their design, and not necessarily because of their power..
i'm particularly interested in sexy female Characters for my collection...

Common and Rare Characters have a maximum Limit Break Level of 35..
i'm not very sure about Legend and Super Legend, but before i played this game their maximum Limit Break Level was at 30...

the first set is part of my army, but not necessarily part of my actual collection..
i just need them because of their stats...


Golem and his final stats..
a reliable HP type character..
this class which i call the HP type is characterized by high HP, melee, high Attack, plus Splash Damage..
he is not the best among the HP type, but he is the easiest to level up since he is always available..
i'm no longer sure who was the very first character that i managed to level up to the maximum, but it is either Golem or Gorgon...


Gorgon and his final stats..
he is among my Runners..
it's the class which is characterized by fast Movement and Attack Speed, despite having low Attack, melee, with considerable amount of HP, plus being cheap in terms of food consumption..
mainly, i use this batch for grinding, since they are the fastest castle breakers based on my observation..
but i also use them for alternative defense, because they are quick, they can easily provide cover for my long range attackers...


Infiltrator..
also a Runner, with the same final stats as compared to Gorgon..
they are both easy to level up because they are always available...


Greed at Level 25..
i think he is the strongest Runner from the Rare category..
he is supposed to be stronger compared to Gorgon and Infiltrator based on his starting stats, but he is a little hard to level up since his appearance is dependent on a schedule...


Tachyon Wolf..
this one is a Legend, so i was not able to bring him to his full potential..
but looking at his current stats at Level 18, he's definitely the best Runner out there...


then, here's my actual collection of characters..
they are arranged according to when i obtained them...

Rare


Miss Sword..
i was already able to bring her to Level 35 before, but i used her to farm for Powerstones..
she is not that reliable in terms of attack, but she can provide defense..
i prefer her lesser form which resembles Odin Spear...




Fire Witch at Level 20..
a reliable mage when i needed a character who doesn't fly or float...



Grace Elf..
archer type in general are weak..
i prefer her lesser form...



Sniper Captain..
although she's weak, she makes the most interesting attack sound out of all characters...


aside from girls, i'm also a fan of Dragons...


Flashare the lightning-based Dragon, and his final stats...



Salamander the fire-based Dragon, and his final stats...


Legend



Odin Spear..
she's a reliable and cheap character, even at Level 10 only..
she used to be one of my Runners..
but i primarily use her for farming Powerstones, since she's a Legend who is always available...





Critical Grace..
another easy source of Powerstones from the rank of Legends...




Dragon Storm..
she is slow, but is fun to watch in that position...

(Dragon Storm in her upright attacking position)




Empire Magician..
i believe she is the strongest mage among the Legend rank...





Valkyrie at Level 18..
she is the best HP type out there...


Super Legend


Celes..
she has a Splash attack that can do Freezing effect against enemies..
plus she has an Attack-boosting skill for her allies..
but i don't prioritize her because she is slow, her range is not that long, and she consumes a lot of food...




Acra at Level 12..
i believe she has the same stats as compared to Celes, but she's cheaper..
she has an archer's weapon, but she flies and inflicts Splash Damage...




Ares..
mine is at Level 13 (you may refer to my previous post for her final stats)..
she's my favorite female character..
as a Super Legend, she's a hybrid; being a mage with penetration attack while also having the range of an Archer type..

Ares' weak spot..
so yes, unfortunately she has a weak spot..
it depends on where a certain Ares is positioned on the Battlefield, and where the enemy is..
i have already encountered it for a few times..
the thing is, Ares can detect the enemy, and she will continuously attack to try to kill it..
but even her charging can't reach the enemy under this special condition..
as a solution, other Ares(es) can do that for her, since characters are usually summoned in a different line on the Battlefield..
or to get a quicker and sure result, just back her up with a melee attacker, since such type won't miss enemies of normal size...




Duran at Level 14..
i don't know what his effect is meant for..
also a hybrid Super Legend; he is like a Runner with HP type characteristics...


Omega..
a long range character who attacks using arrows, so he has the range of an Archer type..
as a player's character, he's weak, but he has monstrous boosts inside the PvP arena, turning him into a cheap war god..
he does Multiple attack, about 6 times in my estimate, and that attack ends when his target is already dead...


Alpha at Level 18..
the fastest Super Legend in terms of Movement Speed..
his Attack Speed is not very fast, but he does Continuous damage using his drill..
i think he can inflict up to 5 hits, which is transferable to other enemy(s) in range until the full attack ends...


Zeke..
i think he is the character with the most HP..
he can do Splash Damage...


Gigabyte..
an Ultra Super Legend character..
a non-independent character which can only be summoned by having an Alpha, Omega, and Zeke on the battlefield at the same time (that costs 6,245 Food in total)..
you can have multiple Gigabyte(s) on the battlefield, although some issues may occur because of his presence..
he seems to be able to perform Continuous Splash Damage (another hybrid), so even if Alpha's attack is greater compared to his, his Splash effect makes him more suitable against a group of enemies...

(Gigabyte's flight mode)


My Army


this is my army of beauties, minus Dragon Storm and Critical Grace..
plus Duran and the recipe for Gigabyte...


this is my final army, for the usual battles and for PvP..
with my Runners included in the lineup..
as you can see, i have collected all characters in the end...


Additional Characters

plus, here are some extra characters with interesting features:


Battleship..
it's a character that can be obtained in a sort of special way..
simply, it can be obtained by doing Special Summon while your game is not connected to the internet..
i did it in a single try..
i'm not sure about before, but now it is also already available through the weekly rotation...


Mr. Mortar..
he is different from the Mister Mortar support skill..
he cannot move, he does Splash Damage, and his attack power increases based on how many Mr. Mortar are already deployed on the battlefield..
based on my observation of enemy Mr. Mortar(s), it seems to be immune to the effect of Tornado..
it can attack the enemy castle provided that it is within range, although inside the PvP arena i have not experienced being able to attack the enemy castle by using it...


Shirah..
she can occasionally do a Push attack or Push Back effect against the opponent..
she can also auto-cast Shield on herself, i think once her HP drops down to somewhere around 50%..
she has good Attack Speed, but her Movement Speed is her weakness especially against long range enemies inside the PvP arena...


Thunderbolt..
his range is that of a normal mage..
his Penetration attack has a chance to Stun the enemy, while attacking him can cause electric shock which also seems to be a Stun effect..
not very strong though...


Issues

• Reward Multiplier won't work on Jewel rewards - when i was still exploring the normal Battle menu, many times i have experienced not being able to utilize the Reward Multiplier when the reward is Jewels...

• Ads not loading - there are times when i try to get FREE Jewels by watching an advertisement, the loading circle will appear, but no advertisement will be loaded and the only solution to it is to close and re-open the game...

• Ads cancelled - this happens when you click the FREE Jewels option and the notification about the advertisement being cancelled immediately pops up...

• Ads error - sometimes advertisements will load, but it will quickly close, claiming that there has been an error, so you won't get a Jewel reward in that case...

• Ads lagging - there are advertisements that even though they are playing they will experience lagging after every few seconds...

• Gigabyte crashing the game - a lot of times during normal Battle, i have experienced my game crashing once i summoned Gigabyte.. usually that happens when i already have multiple Gigabyte(s) on the battlefield.. his music theme will continue playing on the background, but you will no longer be able to play your game.. i haven't experienced any Gigabyte-related crash inside Endless Mode though...


Suggestions

1) for PvP, i hope the developers can implement an actual PvP system, and not just a challenge of artificial intelligence..
just so we can properly evaluate our choice of Powerstone boosts..
although i'm worried, coz i've seen some videos on YouTube where players do have all Attribute boosts maxed out, meaning the Powerstone Reinforcement Limit of 100 was not applied on them..
and i also think that a lot of players would rely on Consumable Battle Skills if we're actually going to have a fair PvP system...

2) the Kingdom already has female characters, but the enemy lacks them..
i have played a lot of games with sexy female antagonists, and i think Kingdom Wars deserves that as well..
some examples are:
  • Fallen Angel
  • Succubus
  • Vampire
  • Lamia
  • Female Sphinx
  • Nine Tails
  • Medusa or Gorgon
  • Siren or Obeaune
  • Harpy